
Design Field
Game Design
Client
Studential Project
Team
Solo project - concept, game design,
UI/UX, Unity implementation
The inner realm
2026
2026
A quiet, introspective game about finding light from within.
Through reflection, the player gradually learns to see the world differently.
[01] Motivation
The project began from a personal experience of loss and a period of emotional disconnection During that time, I found myself searching for “light” externally- until realizing it had to come from within.
This insight became the foundation of the game.
[02] Concept

The world doesn’t change
the ability to see it does.
This project explores how internal states shape perception.In this game, the player is the only
source of light.
As they reflect and engage with the world, visibility expands- and so does their ability to see the world in a brighter way.
[03] Core Experience
A Space to Move at Your Own Pace
The player moves through a quiet, open world, guided by curiosity rather than goals. Progress happens through exploration, reflection, and gentle interaction.
There is no pressure- only space to move, pause, and be.


[04] Reflection as Gameplay
Instead of solving challenges,the player is invited to reflect.
Each interaction opens a quiet moment of introspection,where the player responds to personal prompts.
The game does not evaluate the answer-
the act of reflection itself becomes progress.


[05] Design System
Typography
PP Frama
A clean and quiet typeface,
allowing space for reflection.
Affirmations
bold
50pt
Intro Sequence
regular
35pt
NPC Dialogue
regular
30pt
Reflection
regular
30pt
Instruction Text
regular
24pt
buttons
ExtraLight
20pt
Colors
Dark Green
#044300
Olive Drab
#6B8E23
Fluorescent Orange
#FF7C19
Mellow Yellow
#FFDA7E
Deep Koamaru
#333366
[06] UI Moments
[07] Light as a System
The player is the only source of light.
The light grows with progress,Visibility becomes a reflection of internal state.
The system was implemented in Unity using code generated with Gemini. I developed a dynamic light system where intensity and range respond to player progress.
One of the main challenges was balancing the light- preventing overexposure while allowing it to grow.
Additional logic was implemented to control both strength and spread, ensuring the experience remains soft and readable.
[07] The Game




