Design Field

Game Design

Client

Studential Project

Team

Solo project - concept, game design,

UI/UX, Unity implementation

The inner realm

2026

2026

A quiet, introspective game about finding light from within.
Through reflection, the player gradually learns to see the world differently.

[01] Motivation

The project began from a personal experience of loss and a period of emotional disconnection During that time, I found myself searching for “light” externally- until realizing it had to come from within.

This insight became the foundation of the game.

[02] Concept

The world doesn’t change
the ability to see it does.

This project explores how internal states shape perception.In this game, the player is the only

source of light.
As they reflect and engage with the world, visibility expands- and so does their ability to see the world in a brighter way.

[03] Core Experience

A Space to Move at Your Own Pace

The player moves through a quiet, open world, guided by curiosity rather than goals. Progress happens through exploration, reflection, and gentle interaction.

There is no pressure- only space to move, pause, and be.

The main character is based on me.
but the experience is not about me, It’s about the player.

At the beginning of the game, the player creates their own avatar.

This shift allows the experience to move from universal to personal- turning the player into the source of light.

The main character is based on me.
but the experience is not about me, It’s about the player.

At the beginning of the game, the player creates their own avatar.

This shift allows the experience to move from universal to personal- turning the player into the source of light.

[04] Reflection as Gameplay

Instead of solving challenges,the player is invited to reflect.

Each interaction opens a quiet moment of introspection,where the player responds to personal prompts.

The game does not evaluate the answer-

the act of reflection itself becomes progress.

[05] Design System

Typography

PP Frama

A clean and quiet typeface,
allowing space for reflection.

Affirmations

bold

50pt

Intro Sequence

regular

35pt

NPC Dialogue

regular

30pt

Reflection

regular

30pt

Instruction Text

regular

24pt

buttons

ExtraLight

20pt

Colors

Dark Green

#044300

Olive Drab

#6B8E23

Fluorescent Orange

#FF7C19

Mellow Yellow

#FFDA7E

Deep Koamaru

#333366

[06] UI Moments

[07] Light as a System

The player is the only source of light.

The light grows with progress,Visibility becomes a reflection of internal state.

The system was implemented in Unity using code generated with Gemini. I developed a dynamic light system where intensity and range respond to player progress.

One of the main challenges was balancing the light- preventing overexposure while allowing it to grow.

Additional logic was implemented to control both strength and spread, ensuring the experience remains soft and readable.

GlobalMotivationUI

GlobalMotivationUI

LightCollectible

LightCollectible

LightProgressBar

LightProgressBar

ShowTextOnPickup

ShowTextOnPickup

MotivationChest

MotivationChest

MissionItem

MissionItem

WorldDiscoveryController

WorldDiscoveryController

SpeechBubbleController

SpeechBubbleController

[07] The Game